


Several times I assumed from the game's isometric viewpoint that something was a wall or inaccessible area when in reality it was simply a change of color or new "floor" texture. The difficulty is what gives Serial Cleaner its risk versus reward ratio, but all too often I felt like I failed due to the games controls or unclear maps. That wouldn't be a particularly big deal, if death didn't mean starting the mission over again. For example, selecting objects such as lifting dead bodies or jumping into hiding spots, can be a bit inconsistent on Xbox, and sometimes when you think you're in the right position to select something, you might not be at a crucial moment. Serial Cleaner: What you won't loveĪs great as Serial Cleaner's concept and art are, a lot of its execution is a little lackluster. But cleaning up dead bodies is a messy business, a bit like the game's execution. There's a lot to love about Serial Cleaner, the concept is intriguing, and the artwork and soundtrack really elevate the game as a whole.
